Sequence Rummy Challenge Cards

Players strengthen reasoning and sequencing skills with a fun rummy game that focuses on correctly ordering the parts of an event or activity. Teachers, parents, and caregivers will scoop these up! Versatile, game-like activities extend learning and add fun to skill practice and review. Activities adapt to a range of skill levels. Ideal in the classroom, at home, and on the go.
  • Activity ideas to challenge growing skill levels
  • Handy 7.5cm x 12.5cm size makes cards great for travel
  • Cards feature rounded corners for quick sorting
  • 56 cards
  • Ages 3 & up
  • Sturdy storage box

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Product Code: T24011
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Additional Information

In Depth

Sequence Rummy

Make it fun to build sequencing skills as you find the correct order for everyday activities.

Game Play

Object: To use all the cards in your hand to make a three-part sequence.

  1. Either remove the Silly Shark cards from the deck or keep them to use as a wild cad substitute for any card in a book. Only one Silly Shark cards may be used per book.
  2. The player to the dealer's left starts the game.
  3. At the beginning of each turn, you may pick a card from the draw pile, pick the top card from the discard pile, or pick up several cards in a row from the discard pile. If several cards in row are picked up, you must be able to lay down the last card picked up in a sequence during that turn.
  4. To score points, lay down sequences in the correct order, describe the sequence to the other players, and discard one card to the discard pile.
  5. You must discard on every turn except when you “go out”. To go out you must lay down a sequence that uses the last three cards in your hand, or lay down a sequence and lay your last card on the discard pile.
  6. Once a player has gone out, all players score their hands to see who has the most points.

Scoring: Count 10 points for each sequence you made. Each card left in your hand once another player has gone out equals one point that must be subtracted from your sequence points. The person with the most points wins the game!

Here are some other games you can play:

Three-Way Matching. Shuffle the cards and lay them picture side up on the floor. Gather each of the sequences in the correct order. See how fast you can make all the sequences.

Memory Match (for pre-readers). First, decide how many sequences with which to play. You may use as few as five sequences or up to all 18 sequences for this game. Shuffle the cards and lay them face down on the floor. Take turns flipping over three cards at a time to try to find the three parts of a sequence. If you find a correct sequence, pick it up and lay it in front of you. If you do not find a sequence, flip them back over and remember where they are so that you can find them again in a later round to make a match. See who can find the most sequences.

Sequence Rummy Plus. Play with the same rule as Sequence Rummy, but when a player has two parts of a sequence, the player may lay those cards down during his or her turn. If that player can finish the sequence in a later turn, the player receives bonus points. If an opponent lays the card down in front of himself or herself and scores the points.

Scoring: Score five points for each card laid down. Score five bonus points for a while sequence of three cards laid down. Subtract five points for each card left in your hand once a player has gone out.

Game play instructions and activities sheets included.

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